MicroVerse Tip: Height Modification around Rock Formations
Chapters
A very cool feature is the height modification that can be performed within stamps. It was initially intended for trees in order to simulate roots under the ground. But you may as well use it for other interesting things like sand along cliffs. In this example I use the exciting Castle Valley asset. Spires are placed using stamps. Then height modification is applied at the location of the objects. Rock piles and plants are aligned and distributed around the spires. And finally a reusable Biome is created.
Assets used:
* [⚡ Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Castle Valley Collection 1 (HDRP)
https://assetstore.unity.com/packages/3d/environments/castle-valley-collection-1-hdrp-165031?aid=1011lfvh6&pubref=ggcvc&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - The Bravery
https://www.youtube.com/watch?v=kiVYEdK2zDU
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