KWS2 Integration for MicroVerse - Preview
KWS2 is exciting, so I thought about a way how to integrate it with MicroVerse. It doesn't use splines. Since MicroVerse supports texture masks, I figured I'd use the mask that KWS2 creates and map these two assets together this way. Here's a quick preview of a potential integration. The mask is set on the clear stamp to clear the vegetation, the height stamp to shape the river and the texture stamp to create gravel below the river. Can of course be adjusted according to how you need it to be. I set the update of the stamps to be continuously for visualization, but in the end you just need a single one.
Assets used:
* KWS2 Dynamic Water System
https://assetstore.unity.com/packages/tools/particles-effects/kws2-dynamic-water-system-323662?aid=1011lfvh6&pubref=kkws2&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Rocky Hills Environment - Mega Pack
https://assetstore.unity.com/packages/3d/environments/landscapes/rocky-hills-environment-mega-pack-189617?aid=1011lfvh6&pubref=rhemp&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
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