This Feature Almost Made Me QUIT Game Dev | Devlog
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In this devlog, I take on the hardest feature I’ve ever implemented in my game dev journey:
Bending Mesh Deformation
What started as a simple idea turned into a massive challenge that nearly broke me... but after hours of debugging, problem-solving, and sheer determination, I finally pulled it off.
With bending mesh working, I was able to complete the core gameplay loop:
🛠️ Break items
⚙️ Process resources through machines
📦 Store them in newly-built containers
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Disclaimer: I do not own any of the stock footage or music used in this video. All rights belong to their respective owners.
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