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This Feature Almost Made Me QUIT Game Dev | Devlog

Nova Code Jul 14, 2025 16:00
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In this devlog, I take on the hardest feature I’ve ever implemented in my game dev journey: Bending Mesh Deformation What started as a simple idea turned into a massive challenge that nearly broke me... but after hours of debugging, problem-solving, and sheer determination, I finally pulled it off. With bending mesh working, I was able to complete the core gameplay loop: 🛠️ Break items ⚙️ Process resources through machines 📦 Store them in newly-built containers 👋🏻Don't Forget to Like and Subscribe. 🔗 Follow Me: https://linktr.ee/Nova_Code 🔗 Patreon: https://www.patreon.com/c/Nova_Code 🔗 Discord: https://discord.gg/SxGgEHwWnx Chapters: Disclaimer: I do not own any of the stock footage or music used in this video. All rights belong to their respective owners. #gamedev #devlog #unity #steam #factorygame #simulatorgames #3d
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