I Removed a KEY Feature from My Game...
In this devlog, I dive into a major decision which is deleting a core feature of my game! I removed the time and building systems to cut out the clutter and make the gameplay more focused, fun, and clear. Now the heart of the game revolves around cards, deck-building, and strategic battles. Follow along as I refine the core mechanics, talk about what went wrong, and show how simplifying the design made everything click.
Try the Game's Prototype Right Now On Patreon: https://www.patreon.com/posts/140291025
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Disclaimer: I do not own any of the stock footage or music used in this video. All rights belong to their respective owners.
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