Sneak peek: Master Material - Models, roads, splines.
Big changes soon! We build our own master material in which you pay for GPU time only for the functions that you use. It's suitable for regular models, roads, and splines. You can paint multiple texture layers on objects, with physical height blending, vertex color, angle and normal map top cover overlay, and texture masks. Everything can use UVs or become planar, triplanar projected. You can make a material wet or emissive even at runtime via our water or lava spline. Super powerful and flexible material, one shader to rule them all!
#unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity
@unity @unitygames @AssetStore
Science & Technology
#Unite
#Unity
#Awards
#Nature
#Manufacture
#Naturemanufacture
#Assets
#Asset Store
#Store
#Asset
#Vote
#Unity6
#Publisher of the year
#engine
#developer
#indie game dev
#indie game developer
#grass
#trees
#castle
#ice
#snow
#lava
#river
#lake
#sea
#ocean
#mushrooms
#branch
#stream
#tutorial
#rock
#cliff
#terrain
#landscape
#heat
#wet
#barracks
#tower
#wall
#gate
#bridge
#park
#cave
#dungeon
#cavern
#leaves
#moss
#tool
#fast
#streaming
#flow
#flowmap
#waves
#level
#design
#speed level design
#hd rp
#urp
#madewithunity
#master
#material
#universal