R.A.M v.1.3 - River Auto Material
River and ground textures Asset Store link:
https://www.assetstore.unity3d.com/#!/content/101205?aid=1011lGkb
Rocks Asset Store link:
https://www.assetstore.unity3d.com/#!/content/101721?aid=1011lGkb
Foliage:
https://www.assetstore.unity3d.com/#!/content/103151?aid=1011lGkb
Trees:
https://www.assetstore.unity3d.com/#!/content/107004?aid=1011lGkb
Vegetation System:
https://www.assetstore.unity3d.com/#!/content/103389?aid=1011lGkb
Terrain Shading:
https://www.assetstore.unity3d.com/#!/content/91938?aid=1011lGkb
RAM pack gives you ability to create river automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh and a stream is done. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth and much much more. The river stream could work in every direction U, -U or V, -V of mesh UV map. Pack is compatible with road systems, world creator river systems. Very advanced spline tool help you to create a river and connect them in multiple places with full sync. Shader could generate styled or realistic rivers, all depends on user setup. Asset contains ground textures with perfect height blend, best in use for our CTS terrain shader.
Pack contain:
- tessellated river shader,
- standard river shader,
- few river mesh examples.,
- river materials (U,V,-V, Linear,Gamma),
- particles
- 47 (8 sets) ground textures (Albedo, Normal, AO, Height) for river and its borders,
- set of river textures for mesh (foam, normals, cascades),
- river works on linear and gamma rendering (you only need to change falloff slider),
- very advanced spline tool
- vertex paint tool
Science & Technology
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#unity5
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#unreal
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#weather
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#studio
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#automatic
#rock
#sand
#pebbles
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#procedural
#fog
#river auto material