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R.A.M 2019 - River Auto Material 2019 Showcase

NatureManufacture May 16, 2019 11:13
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Thanks Kati for soundtrack! Music source: https://www.youtube.com/channel/UCDDSC3VUdom_86zR_lvOhaQ This movie presents R.A.M 2019 - River Auto Material 2019 with additional environment assets and procedural generated world via vegetation studio pro. Demo scene is available to download, in this video description, you can modify and play with it, if you have associated assets. R.A.M 2019 - River Auto Material 2019 Asset store link: https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1011lGkb Demo files link: https://www.dropbox.com/s/42km7pjljn8kue5/Mountain%20Valey%20Demo.unitypackage?dl=0 To run this demo on your side you need (remember to use latest versions): - RAM 2019 (rivers) - CTS 2019 (terrain shader) https://assetstore.unity.com/packages/tools/terrain/cts-2019-complete-terrain-shader-140806?aid=1011lGkb - Meadow Environment – Dynamic Nature (rocks, trunks, bushes, grass, fence , ground textures) https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lGkb - Mountain Tree Pack – Dynamic Nature (trees) https://assetstore.unity.com/packages/3d/vegetation/trees/mountain-trees-dynamic-nature-107004?aid=1011lGkb - Advanced Foliage Pack (ground textures and few grass objects) https://assetstore.unity.com/packages/3d/environments/advanced-foliage-pack-1-103151?aid=1011lGkb - Vegetation Studio PRO (procedural foliage spawner) https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835?aid=1011lGkb - Unity 2018.3+ How to setup the project: 1) Create empty 2018.3+ project, it’s always good to test it on empty project 2) Setup unity for Vegetation Studio PRO https://www.awesometech.no/index.php/setup-guide/ 3) Import Vegetation Studio PRO 4) In project settings: - Player settings set: Color Space to - Linear - Graphics settings: change Rendering Path to: Deferred. - Physics: Turn Off: “Deafult” and “Water” interaction. It is checkbox at Layer Collision in Matrix. It will turn on dynamic floating objects. - Quality settings: * Shadow distance 500 or more * Remove vsync? (to check full fps range) * Disable Anti Aliasing? (there is one from post process second is usless) Anisotropic Textures: "per texture" (keep this values around 4 for good performance) 5) Import assets: - RAM 2019 - CTS 2019 - Meadow Environment – Dynamic Nature - Mountain Tree Pack – Dynamic Nature - Advanced Foliage Pack - Import Mountain Valey Demo Files 6) Open Ram 2019 Mountain Valey Demo Scene 7) If you have CTS issues with sand everywhere please (this shoudn’t happened) - Remove cts script from terrain - Add it again by: Window - Procedural Worlds - CTS - Add CTS to ALL terrains - Drag and drop CTS profile: “CTS_Profile_Mountain Valey Demo” into that script. PERFORMANCE & VISUAL TIPS - Use deferred rendering instead of forwad, we have many reflection probes there. - We notice that there is bug at unity 2018.3 for example at anistropic = "forced" we had 60 fps, with per texture around 100. Anisotropy is not heavy feature, seams engine have small issue with it. For low end devices you can even turn it off - Adjust shadows in ultra for example: four cascades and with values: 1- 0,3%, 2 -3,9% , 3 - 18,3% 3 - 77,3% With shadow distance 500. Ofc you can use less cascades and shorter shadow distance. - In vegetation studio object you can reduce grass distance to 90 and tree to 70 for lowend devices - You can reduce bark, grass,. rock textures from 4096 to 2048. - We reduced texture arrays in cts from 2048 iunto 1024, you can increase it if you need
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