Recreating Luigi’s Mansion’s Ghost Capture | Mix and Jam
Capturing a ghost in Luigi’s Mansion is a very satisfying mechanic and the animations add a lot of personality to the game - so I thought it would be a good idea to try building a similar effect using Unity!
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PROJECT REPOSITORY
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https://github.com/mixandjam/LuigisMansion-GhostCapture
REFERENCES
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Jammo Character
http://u3d.as/1G8A
Unity Volumetric Light Shader Graph LWRP [MrTriPie]
https://youtu.be/rihJzWq7sE4
Tornado effect Shader Graph [Hovl Studio]
https://youtu.be/F5rEAHIMGus
EXTRA FOOTAGE
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Luigi's Mansion 3 - Gameplay Walkthrough || ZackScottGames
https://youtu.be/yEWtIFdvhMo
MUSIC
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Luigi's Mansion - Credits Remix || Scruffy
https://youtu.be/nXohYu6nPJI
Follow me on twitter!
https://twitter.com/andre_mc
Watch some other of the Mix and Jam videos!
Superhot's Bullet Time https://youtu.be/T6VfWfqbgVs
God of War's Axe Throw https://youtu.be/M-3P59GtRW4
Monument Valley's Level Design https://youtu.be/hetaWVfaLQc
Metal Gear Rising's Blade Mode https://youtu.be/YGDzRVwmTgM
Metroid Prime's HUD Visual https://youtu.be/0V4o_bDm_II
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