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Recreating FF7 Remake’s Tactical Mode | Mix and Jam

Mix and Jam Apr 5, 2020 15:29
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In the Final Fantasy VII Remake, there's a new feature called Tactical Mode, which makes time slow down during the battle, allowing the player to select abilities and spells strategically. I thought it would be a good idea to try and develop a similar mechanic in this episode! Support Mix and Jam on Patreon! https://www.patreon.com/mixandjam PROJECT REPOSITORY ------------------------------------- https://github.com/mixandjam/FFVII-TacticalMode REFERENCES ------------------------------- Jammo http://u3d.as/1G8A Buster 3D model https://skfb.ly/6zL8t EXTRA FOOTAGE ------------------------------------- Final Fantasy VII Remake - Demo Gameplay | PlayStation Underground https://youtu.be/urS16KkqteQ MUSIC ------------------------------------- FFVII: Opening Theme & Bombing Mission | Orchestral Cover (VGOScore) https://youtu.be/_neqSXBCvdU #FinalFantasy #FF7R Follow me on twitter! https://twitter.com/andre_mc Watch some other of the Mix and Jam videos! God of War's Axe Throw https://youtu.be/M-3P59GtRW4 Monument Valley's Level Design https://youtu.be/hetaWVfaLQc Metal Gear Rising's Blade Mode https://youtu.be/YGDzRVwmTgM
Gaming
#mixandjam #mix and jam #unity tutorial #game development #unity game mechanic #jam unity #video essay game #Final fantasy vii remake #final fantasy vii unity #final fantasy vii graphics #ff7 unity #ff7 effects #ff7 gameplay #final fantasy 7 unity #final fantasy 7 vfx #unity hdrp #unity 2019.3 #unity hdrp final fantasy #unity combat #unity rpg combat #unity vfx graph #final fantasy 7 remake #final fantasy 7 recreation #unity mechanic recreation #unity game recreation #ff7