GridVids
Sign in with YouTube

Recreating Breath of the Wild's Stasis Rune | Mix and Jam

Mix and Jam May 15, 2019 13:33
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Support Mix and Jam on Patreon! https://www.patreon.com/mixandjam PROJECT REPOSITORY - https://github.com/mixandjam/BoTW-Stasis REFERENCES - https://youtu.be/J1GgvDfmIo0 (Third Person - Filmstorm) https://skfb.ly/6H98z (Master Sword) https://skfb.ly/6IDSo (Hylian Shield) https://answers.unity.com/questions/1000286/render-a-object-on-top-of-another.html (Shader) EXTRA FOOTAGE - BotW Stasis Trial Shrine (FDR - FierceDeityRick) https://youtu.be/4tA9-EcM7o4 MUSIC - Hyrule Castle 8-BIT - The Legend of Zelda: Breath of the Wild (Loeder) https://youtu.be/ySartfhYFAI
Gaming
#zelda unity #zelda unreal #breath of the wild unity #breath of the wild unreal #mixandjam #mix and jam #mix and jam game dev #unity tutorial #unity shader #unity particles #game development #botw 2 #breath of the wild e3 #breath of the wild 2