Beautiful Tree and Foliage Wind Shader [Unity HDRP]
Showing off my sick af wind shader. trees/grass are bendy and use fancy math to make sure the trunk/grass doesn't stretch. On top of that, the ground foliage (everything but trees) are using my custom instancing solution, which utilizes dynamic per-instance occlusion culling, frustum culling, and LODS.
For my regular viewers, don't worry, I'm still working on my FPS project, I'm just way too much of a perfectionist and making sure the first real devlog is an absolute banger
Gaming