Godot vs. Unity Part 2: Pushing each Engine to its Limits!
Chapters
This video is 2nd episode where we push Godot 3.3.2 to the very limits by removing the overhead of the Nodes and implementing a PhysicsServer. We try various tweaks and code optimizations to push Godot Physics where it's never been before. We also look at Unity DOTS physics and compare its performance to Godot's PhysicsServer equivalent. Which engine will have the better physics performance?
Part 1 of this Video is here:
https://www.youtube.com/watch?v=XTE4B6yULR4
If you are curious about 2D performance in Godot vs. Unity:
https://www.youtube.com/watch?v=GPgkW0h4r1k
Code (In the physics-server branch):
https://github.com/gururise/RigidBody3D-Stress-Test/tree/physics-server
Music by Anttis instrumentals
Song: Armada Out to Atlantic (v3)
https://www.soundclick.com/artist/default.cfm?bandid=1277008&content=songs
#godot #unity #dots #PhysicsServer
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