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Godot vs. Unity Part 2: Pushing each Engine to its Limits!

Mean Gene Hacks Jul 23, 2021 21:55
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This video is 2nd episode where we push Godot 3.3.2 to the very limits by removing the overhead of the Nodes and implementing a PhysicsServer. We try various tweaks and code optimizations to push Godot Physics where it's never been before. We also look at Unity DOTS physics and compare its performance to Godot's PhysicsServer equivalent. Which engine will have the better physics performance? Part 1 of this Video is here: https://www.youtube.com/watch?v=XTE4B6yULR4 If you are curious about 2D performance in Godot vs. Unity: https://www.youtube.com/watch?v=GPgkW0h4r1k Code (In the physics-server branch): https://github.com/gururise/RigidBody3D-Stress-Test/tree/physics-server Music by Anttis instrumentals Song: Armada Out to Atlantic (v3) https://www.soundclick.com/artist/default.cfm?bandid=1277008&content=songs #godot #unity #dots #PhysicsServer
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#godot #unity #dots #ecs #physics