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Realistic Aircraft Physics for Games

Jump Trajectory Jun 28, 2020 12:22
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How to make realistic fixed wing aircraft physics for a game? Source code: https://github.com/gasgiant/Aircraft-Physics Aerodynamic coefficients calculations: W. Khan and M. Nahon, "Real-time modeling of agile fixed-wing UAV aerodynamics," 2015 International Conference on Unmanned Aircraft Systems (ICUAS), Denver, CO, 2015, pp. 1188-1195, doi: 10.1109/ICUAS.2015.7152411. https://ieeexplore.ieee.org/document/7152411 Music: https://soundcloud.com/igor_vaiman I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://chriszabriskie.com/dtv/ Artist: http://chriszabriskie.com/ Assets: https://assetstore.unity.com/packages/3d/vehicles/air/super-spitfire-53217 https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-sky-skybox-set-146014 https://assetstore.unity.com/packages/3d/environments/landscapes/winter-zone-mini-107583 https://github.com/SlightlyMad/VolumetricLights https://assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127 #unity #physics #airplanes
Gaming
#Plane Physics #Flight Sim Physics #Airplane Physics #Unity Plane Physics