Realistic Aircraft Physics for Games
Chapters
How to make realistic fixed wing aircraft physics for a game?
Source code:
https://github.com/gasgiant/Aircraft-Physics
Aerodynamic coefficients calculations:
W. Khan and M. Nahon, "Real-time modeling of agile fixed-wing UAV aerodynamics," 2015 International Conference on Unmanned Aircraft Systems (ICUAS), Denver, CO, 2015, pp. 1188-1195, doi: 10.1109/ICUAS.2015.7152411.
https://ieeexplore.ieee.org/document/7152411
Music:
https://soundcloud.com/igor_vaiman
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://chriszabriskie.com/dtv/
Artist: http://chriszabriskie.com/
Assets:
https://assetstore.unity.com/packages/3d/vehicles/air/super-spitfire-53217
https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-sky-skybox-set-146014
https://assetstore.unity.com/packages/3d/environments/landscapes/winter-zone-mini-107583
https://github.com/SlightlyMad/VolumetricLights
https://assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127
#unity #physics #airplanes
Gaming
#Plane Physics
#Flight Sim Physics
#Airplane Physics
#Unity Plane Physics