Build an Online Game In a Simple Database
Chapters
This is a Game Dev Podcast with my guest Tyler F. Cloutier, co-founder and head of Clockwork Labs, who are building their MMO, Bitcraft Online, entirely in a database. They are making this database available for other developers under the name SpacetimeDB. It's a real time relational database that promises to massively simplify infrastructure required for both applications and games alike, almost like an operating system for the cloud. I'm very on board with their vision. Can it actually hold up? Let's have a look.
Links to my Guest
➤ SpacetimeDB: https://spacetimedb.com/
➤ Unreal Version is Out as well: https://github.com/clockworklabs/SpacetimeDB/releases/tag/v1.4.0
➤ Bitcraft Online: https://store.steampowered.com/app/3454650/BitCraft_Online/
Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):
➤ https://tyrollerjonas.podbean.com/
My game "Thronefall":
➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/
➤ Discord: https://discord.gg/gVYctptyg8
➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview
My game "Will You Snail":
➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ
Gaming
#game dev
#indie dev
#game development
#indie game dev
#indie game development
#making games
#SpacetimeDB
#Bitcraft Online
#Clockwork Labs
#networking
#online games
#make an online game
#write a game server
#game database
#create a database for your game
#host a database for your game
#write your own game server