How to Make Anything Fun
Chapters
This is an in-depth look at how to make anything fun, in particular in games, education and life as a whole. The research is based on the book FLOW by Mihaly Csikszentmihalyi. My main point is that FUN = FLOW = LEARNING. The best predictor for fun is a good learning environment. In this video I dive deep into implications and practical solutions for game developers and designers, educators and anyone who just wants to have more fun in life, or gain a better understanding of the concept of "FUN". How do we make more fun games? What can education really learn from games (without "cheap" gamification tactics)? What makes for a fun and fulfilled life? I don't have all the answers, bud I do have some pretty FUN theories about it. Enjoy! :)
The games I worked on:
➤ Thronefall: https://store.steampowered.com/app/2239150/Thronefall/
➤ Will You Snail: https://store.steampowered.com/app/1115050/Will_You_Snail/
➤ ISLANDERS: https://store.steampowered.com/app/1046030/ISLANDERS/
For the game developers among you:
➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ
Gaming
#Flow
#Fun
#mihaly csikszentmihalyi
#How to make anything fun
#game dev
#indie dev
#what is fun
#understanding fun
#game development
#education
#life
#how to make life more fun
#how to make education more fun
#how to make your game more fun