GridVids
Sign in with YouTube

Unity Jobified Surface Nets

Jed037 Aug 3, 2023 23:50
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Procedural terrain generation using the Job system and Compute shaders inside Unity 2022.3.5f1. The job system is responsible for extracting the mesh from the voxel data coming from the GPU. Each "chunk" has a size 64x64x64, and the meshing jobs take 5ms on average, whilst the GPU async readback takes 6-7ms.
People & Blogs