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Terrain LOD test

Jed037 Sep 4, 2021 05:41
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My Octree based terrain, using marching cubes as the meshing algorithm and my custom game engine. Max depth: 8 Chunk size: 16 LOD_FACTOR (Value used to bias the LOD): 3.0 Full size of the octree: ~4km, though could theoretically support ~1.7 × 10^22 if there are no floating point precision errors during meshing
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