OpenGL Voxel Ray-Marcher Demo
Depth Reprojection Optimization: https://jedjoud10.github.io/blog/depth-reproj/
Repository with Windows Executable: https://github.com/jedjoud10/Voxel-Raymacher
One thing I didn't mention in the video is that the resolution of the terrain could be quadrupled (in one axis) at any given moment by toggling the "sub-voxel" checkbox. I forgot to showcase this during the video, but it isn't performant enough for a showcase anyways. blegh :3
Also I know there's a bunch of noisy artefacts close up. This is due to faulty normals that occur when I do my "inner-cube" raymarching thing. I'll have to find a fix for that :(
Also subtitles!!! (since I actually did a script this time with a voice over!!!)
Science & Technology
#raymarch
#opengl
#glsl
#voxel