Refactoring Monolithic MonoBehaviours (Unity Tutorial)
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In this Unity tutorial, I'm gonna show you how to refactor Monolithic MonoBehaviours so you never have to deal with them again.
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A Monolithic MonoBehaviour is a class that has too many responsibilities and hundreds of lines of code. They're hard to work with and can be the bane of your Unity project.
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My Favorite Unity Assets 💯⤵️
1️⃣ Odin Inspector: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M
2️⃣ Shapes: https://assetstore.unity.com/packages/tools/particles-effects/shapes-173167?aid=1100l3e8M
3️⃣ Easy Save: https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768?aid=1100l3e8M
4️⃣ Dialogue System for Unity: https://assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672?aid=1100l3e8M
5️⃣ Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1100l3e8M
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