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Unit of Work Pattern in Unity

Infallible Code Dec 17, 2021 17:00
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Sign up for the Level 2 Game Dev Newsletter: http://eepurl.com/gGb8eP Download the project at https://www.patreon.com/posts/project-unit-of-60029495 Data concurrency and data access bottlenecks are common problems that arise when dealing with persistence. In this video I'll show you how the Unit of Work design pattern (with the repository pattern) can solve both of these issues in your Unity project. 💬 Join Our Community Discord: https://discord.gg/NjjQ3BU Patreon: https://www.patreon.com/infalliblecode Newsletter: http://eepurl.com/gGb8eP ❤️ My Favorite Unity Assets * Odin Inspector and Serializer: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M Rainbow Folders 2: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M Peek: https://assetstore.unity.com/packages/tools/utilities/peek-149410?aid=1100l3e8M Project Search & Replace: https://assetstore.unity.com/packages/tools/utilities/project-search-replace-55680?aid=1100l3e8M ⚡ Unity 3D Plus: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-plus ⚡ Unity 3D Pro: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-pro 👋 Contact me directly at [email protected] * Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase. 👋 Contact me directly at [email protected] * Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase.
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