Awesome New AAA Game AI Framework ...No No No ...Not *THAT* AI!
The former AI developer at Guerrilla Games ( Horizon Zero Dawn/Killzone ) Jose Escribano, just released an awesome open source Game AI framework htn_planner, based on the AAA AI work at Guerrilla Games. htn_planner stands for hierarchical task network planner and is a full suite of tools for the AI planning and execution in your game, including a C++ binding layer.
*Links*
https://gamefromscratch.com/htn_planner-aaa-inspired-game-ai-framework/
-----------------------------------------------------------------------------------------------------------
*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky* : https://bsky.app/profile/gamefromscratch.bsky.social
-----------------------------------------------------------------------------------------------------------
Science & Technology
#HTN Planner
#Hierarchical Task Network
#Game AI Framework
#HTN Game AI
#htn_planner
#Game AI Programming
#C++ Game AI
#AAA Game AI
#Horizon Zero Dawn AI
#HTN vs Behavior Trees
#Advanced NPC AI
#State-based AI planning
#Action planning game dev
#How to build AAA game AI
#Hierarchical Task Network tutorial
#Horizon Zero Dawn AI breakdown
#Deterministic game AI
#Traditional game AI
#Non-generative AI for games
#urosidoki htn_planner
#game ai
#gamefromscratch
#gamedev