the last of us remake inspired scene inside unity3d ,action sequence system(stealth kill system)
my goal is to create a seamless action cinematic sequence system inside unity , where gameplay and cinematics will blend nicely together in real time and dynamically , in this video im trying to test the system in the last of us remake that im doing inside unity3d.
3d models are from sketchfab and licensed under Creative Commons Attribution
http://creativecommons.org/licenses/by/4.0/
"The Last Of Us 2: Ellie" (https://skfb.ly/oqRpC) by EWTube0
"Soldier 1" (https://skfb.ly/o6p8U) by Thunder
"Freight shipping container - Rusted" (https://skfb.ly/otvXo) by Sousinho
"Container Mid-Poly | Painted" (https://skfb.ly/6XIyy) by ikorca
"Abandoned Train Car (Free Raw Scan)" (https://skfb.ly/6Vwxn) by Renafox
"Destroyed Car 07 (Raw Scan)" (https://skfb.ly/6RVXu) by Renafox
"Abandoned 1970s Postal Truck (Free Raw Scan)" (https://skfb.ly/6SOuF) by Renafox
"Mini Camper (free raw scan)" (https://skfb.ly/6TOoD) by Renafox
"2 story brick house" (https://skfb.ly/6XXwM) by Abandoned Scans
"Abandoned Old Soviet Factory Facade #FREE" (https://skfb.ly/ouPWz) by Abandoned Scans
"Abandoned Building: Polygraphenwerk Leipzig" (https://skfb.ly/6TKEH) by Geddart
#unity3d
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