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I Tried Re-creating Death Stranding Terrain Scan (Part 2)

Game Dev Buddies Jan 8, 2025 11:33
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I tried to re-create Death Stranding's Terrain Scan effect in Unity via custom full screen shader. This led me on a fascinating journey of discovering new techniques I haven't used before and opened my eyes on how many details get generally overlooked until you try and do them yourself. Join me on this second part of the journey as I complete the re-creation of the whole effect. First part: https://youtu.be/wrs4g4hj9HY Support us on Patreon: https://www.patreon.com/c/GameDevBuddies Download source files: https://github.com/GameDevBuddies/Death-Stranding-Terrain-Scan Sobel Outline Article: https://www.vertexfragment.com/ramblings/unity-postprocessing-sobel-outline/ Blending Nodes For Unity: https://docs.unity3d.com/Packages/[email protected]/manual/Blend-Node.html Assets used for this video: Terrain Demo Scene: https://assetstore.unity.com/packages/3d/environments/unity-terrain-urp-demo-scene-213197 Adam Character: https://assetstore.unity.com/packages/3d/characters/adam-character-pack-adam-guard-lu-74842 Third Person Controller: https://assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961 #unity #gamedev #shaders #csharp #gamedevelopment #tutorial #programming #technology #tech
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#unity #unity 3d #scripting #c# #shaders #rendering #game dev tutorials #tutorial #unity tutorial #how to make games #code #software #c sharp #game dev buddies #dev buddies #gamedevbuddies #unity2d #learn unity #advanced unity #death stranding #terrain scan