I Tried Re-creating Death Stranding Terrain Scan (Part 2)
Chapters
I tried to re-create Death Stranding's Terrain Scan effect in Unity via custom full screen shader. This led me on a fascinating journey of discovering new techniques I haven't used before and opened my eyes on how many details get generally overlooked until you try and do them yourself. Join me on this second part of the journey as I complete the re-creation of the whole effect.
First part: https://youtu.be/wrs4g4hj9HY
Support us on Patreon: https://www.patreon.com/c/GameDevBuddies
Download source files: https://github.com/GameDevBuddies/Death-Stranding-Terrain-Scan
Sobel Outline Article: https://www.vertexfragment.com/ramblings/unity-postprocessing-sobel-outline/
Blending Nodes For Unity: https://docs.unity3d.com/Packages/[email protected]/manual/Blend-Node.html
Assets used for this video:
Terrain Demo Scene: https://assetstore.unity.com/packages/3d/environments/unity-terrain-urp-demo-scene-213197
Adam Character: https://assetstore.unity.com/packages/3d/characters/adam-character-pack-adam-guard-lu-74842
Third Person Controller:
https://assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961
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