I Tried Re-creating Death Stranding Terrain Scan
Chapters
I tried to re-create Death Stranding's Terrain Scan effect in Unity via custom full screen shader. This led me on a fascinating journey of discovering new techniques I haven't used before and opened my eyes on how many details get generally overlooked until you try and do them yourself. Join me on this exciting adventure and learn new techniques you can find useful for your games.
Download Shader And Script: https://github.com/GameDevBuddies/Death-Stranding-Terrain-Scan
Shader Graph Screen Position To World Position: https://discussions.unity.com/t/computing-world-position-from-depth/761733
Sobel Outline Article: https://www.vertexfragment.com/ramblings/unity-postprocessing-sobel-outline/
Blending Nodes For Unity: https://docs.unity3d.com/Packages/[email protected]/manual/Blend-Node.html
Learn How To Create Procedural Lightning: https://youtu.be/6_WaLlwi8jY
Assets used for this video:
Terrain Demo Scene: https://assetstore.unity.com/packages/3d/environments/unity-terrain-urp-demo-scene-213197
Adam Character: https://assetstore.unity.com/packages/3d/characters/adam-character-pack-adam-guard-lu-74842
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