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I Tried Re-creating Death Stranding Terrain Scan

Game Dev Buddies Nov 28, 2024 14:16
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I tried to re-create Death Stranding's Terrain Scan effect in Unity via custom full screen shader. This led me on a fascinating journey of discovering new techniques I haven't used before and opened my eyes on how many details get generally overlooked until you try and do them yourself. Join me on this exciting adventure and learn new techniques you can find useful for your games. Download Shader And Script: https://github.com/GameDevBuddies/Death-Stranding-Terrain-Scan Shader Graph Screen Position To World Position: https://discussions.unity.com/t/computing-world-position-from-depth/761733 Sobel Outline Article: https://www.vertexfragment.com/ramblings/unity-postprocessing-sobel-outline/ Blending Nodes For Unity: https://docs.unity3d.com/Packages/[email protected]/manual/Blend-Node.html Learn How To Create Procedural Lightning: https://youtu.be/6_WaLlwi8jY Assets used for this video: Terrain Demo Scene: https://assetstore.unity.com/packages/3d/environments/unity-terrain-urp-demo-scene-213197 Adam Character: https://assetstore.unity.com/packages/3d/characters/adam-character-pack-adam-guard-lu-74842 #unity #gamedev #shaders #csharp #gamedevelopment #tutorial #programming #technology #tech
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#unity #unity 3d #scripting #c# #shaders #rendering #game dev tutorials #tutorial #unity tutorial #how to make games #code #software #c sharp #game dev buddies #dev buddies #gamedevbuddies #unity2d #learn unity #advanced unity