How To ACTUALLY Create Procedural Lightning in Unity
Chapters
Learn how to create a deterministic, versatile, and powerful procedural lightning system from scratch in Unity. You can use this as a background effect, environmental obstacle, or even a custom hero ability in your game.
Procedural Lightning GitHub repository: https://github.com/GameDevBuddies/Procedural-Lightning-Tutorial
Learn tri-planar texture mapping to enrich your game environments: https://youtu.be/7TodHAg3pOU?si=kWOLj18wnpsde11F
Assets used while creating the video:
Tesla Coil Model:
"Red Alert 2 - Soviet Tesla coil" (https://skfb.ly/oHpsN) by Ska-Ara is licensed under CC Attribution-NonCommercial-ShareAlike (http://creativecommons.org/licenses/by-nc-sa/4.0/).
Scorch Mark:
https://quixel.com/megascans/home?category=brush&category=scorch%20mark&search=scorch&assetId=wlbkbbyc
Studio Background:
https://assetstore.unity.com/packages/templates/tutorials/cinematic-studio-sample-192852
Lightning Strike Audio:
Lightning Strike Audio - Sound Effect by "https://pixabay.com/users/gregorquendel-19912121/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=175724" from "https://pixabay.com/sound-effects//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=175724"
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Education
#Game Dev
#Game Development
#Unity Engine
#Unity 3D
#Scripting
#C#
#Shaders
#Rendering
#Game Dev Tutorials
#Tutorials
#Procedural Lightning
#Procedural
#Lightning
#Lightning In Unity
#Lightning Effect
#Procedural Lightning Effect
#Unity Tutorial
#C Sharp