What to do if you're GPU Bound - Game Optimization - Episode 6
In this video, I go over a list of possible solutions to apply if your project is taking more time on the GPU than on the CPU. These include discovering if you're geometry bound or pixel bound, and then ways to reduce the number of polygons you're drawing or the cost of the pixels you're rendering.
Here's my favorite video about quad overdraw:
https://www.youtube.com/watch?v=hf27qsQPRLQ
Here's last week's video about what to do if you're CPU bound:
https://youtu.be/SwWW36mbDhU
Take a look at the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=kvCYuyyLgC0
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