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What to do if you're GPU Bound - Game Optimization - Episode 6

Ben Cloward Aug 21, 2025 15:01
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In this video, I go over a list of possible solutions to apply if your project is taking more time on the GPU than on the CPU. These include discovering if you're geometry bound or pixel bound, and then ways to reduce the number of polygons you're drawing or the cost of the pixels you're rendering. Here's my favorite video about quad overdraw: https://www.youtube.com/watch?v=hf27qsQPRLQ Here's last week's video about what to do if you're CPU bound: https://youtu.be/SwWW36mbDhU Take a look at the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #optimization #cpu #gpu #gpu bound #cpu bound #draw calls #performance #LODs #overdraw #quad overdraw #post processing