Terrain Shaders - Start With A Plan - Episode 1
Today we begin a new series of videos about creating terrain shaders in Unreal and Unity. Over the next few months we'll cover all aspects of the subject in both game engines. Today we talk about collecting reference images, finding material textures, and using channel packing to reduce the number of texture samples required for each terrain layer.
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=kvCYuyyLgC0
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