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Terrain Shaders - Start With A Plan - Episode 1

Ben Cloward Oct 16, 2025 15:00
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Today we begin a new series of videos about creating terrain shaders in Unreal and Unity. Over the next few months we'll cover all aspects of the subject in both game engines. Today we talk about collecting reference images, finding material textures, and using channel packing to reduce the number of texture samples required for each terrain layer. Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #terrain #landscape #texture packing #channel packing #reference