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Simple Button - Procedural Shapes and Patterns - Episode 5

Ben Cloward Jul 25, 2024 15:00
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In this tutorial, we create a simple button UI element in Unreal and Unity using the Rectangle SDF node we created last week. The shader includes standard, pressed, active, and moused-over states. The tutorial also includes the creation of a scale node to add to our library. ------------------------------------ Here's last week's video that shows how to create the rectangle SDF node: https://youtu.be/fDjEq30dwNM Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
Education
#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #patterns #shapes #procedural #button #pressed #moused-over #hover