Simple Button - Procedural Shapes and Patterns - Episode 5
In this tutorial, we create a simple button UI element in Unreal and Unity using the Rectangle SDF node we created last week. The shader includes standard, pressed, active, and moused-over states. The tutorial also includes the creation of a scale node to add to our library.
------------------------------------
Here's last week's video that shows how to create the rectangle SDF node:
https://youtu.be/fDjEq30dwNM
Here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=kvCYuyyLgC0
#UnrealEngine #shadergraph #Unity
Education
#UE4
#UE5
#Unreal
#Unreal Engine
#Unity
#shader
#material
#material editor
#game development
#real-time
#tutorial
#training
#graphics
#3d
#GPU
#tech art
#computer graphics
#fundamentals
#shader graph
#patterns
#shapes
#procedural
#button
#pressed
#moused-over
#hover