Series Summary and What's Next - Game Optimization - Episode 11
In this video, I summarize all that we've learned in the last 10 episodes about game optimization, and then go over what's next for the channel.
Here's the full list of episodes in this series:
1 - Intro - https://youtu.be/jt8b0cpjUVk
2 - The Graphics Pipeline - https://youtu.be/27Am6QaH_Hc
3 - Preproduction Steps - https://youtu.be/Q05R_UKhRo4
4 - Analyze First - https://youtu.be/XgaEqRXVmO0
5 - What To Do If You're CPU Bound - https://youtu.be/SwWW36mbDhU
6 - What To Do If You're GPU Bound - https://youtu.be/hjjodpsZ70Q
7 - How To Use PIX - https://youtu.be/L71zSWE3krk
8 - Optimizing Based On Analysis - https://youtu.be/i3NB6qBhCcw
9 - Optimizing Individual Draw Calls - https://youtu.be/1hrzCXyBIis
10 - Shader Optimization - https://youtu.be/wxRcsZtx6GM
Take a look at the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=kvCYuyyLgC0
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