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Series Summary and What's Next - Game Optimization - Episode 11

Ben Cloward Oct 2, 2025 15:01
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In this video, I summarize all that we've learned in the last 10 episodes about game optimization, and then go over what's next for the channel. Here's the full list of episodes in this series: 1 - Intro - https://youtu.be/jt8b0cpjUVk 2 - The Graphics Pipeline - https://youtu.be/27Am6QaH_Hc 3 - Preproduction Steps - https://youtu.be/Q05R_UKhRo4 4 - Analyze First - https://youtu.be/XgaEqRXVmO0 5 - What To Do If You're CPU Bound - https://youtu.be/SwWW36mbDhU 6 - What To Do If You're GPU Bound - https://youtu.be/hjjodpsZ70Q 7 - How To Use PIX - https://youtu.be/L71zSWE3krk 8 - Optimizing Based On Analysis - https://youtu.be/i3NB6qBhCcw 9 - Optimizing Individual Draw Calls - https://youtu.be/1hrzCXyBIis 10 - Shader Optimization - https://youtu.be/wxRcsZtx6GM Take a look at the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #optimization #cpu #gpu #gpu bound #cpu bound #draw calls #performance #LODs #overdraw #quad overdraw #post processing