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Preproduction Optimization Steps - Game Optimization - Episode 3

Ben Cloward Jul 31, 2025 15:00
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In this tutorial, we go over the steps to take right at the beginning of your project to make sure you'll have an optimized game. We also discuss the process of getting set up for performance analysis when you when you have content that's running slow. Here's last week's video about the graphics pipeline: https://youtu.be/27Am6QaH_Hc Take a look at the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #optimization #budgets #hardware targets