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Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9

Ben Cloward Dec 18, 2025 16:00
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In this tutorial, I show how to add extra close-up detail and shape to terrain using Parallax Occlusion Mapping in Unity and Nanite Displacement in Unreal. The result is significantly more realistic-looking terrain surfaces. Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lHI72hWFQHpDJpL87LiQPgC Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
Education
#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #nanite #displacement #tessellation #parallax occlusion