Parallax Occlusion and Nanite Displacement - Terrain Shaders - Episode 9
In this tutorial, I show how to add extra close-up detail and shape to terrain using Parallax Occlusion Mapping in Unity and Nanite Displacement in Unreal. The result is significantly more realistic-looking terrain surfaces.
Here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lHI72hWFQHpDJpL87LiQPgC
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=kvCYuyyLgC0
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