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Overridable Auto Material - Terrain Shaders - Episode 17

Ben Cloward Mar 5, 2026 16:00
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In this tutorial, I show how to add the ability to manually paint layer materials on an existing terrain auto material. This allows you to make changes and corrections to the materials that have already been applied by the procedural system. Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lHI72hWFQHpDJpL87LiQPgC Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - Beyond https://www.youtube.com/watch?v=bP1yunQYY6A #UnrealEngine #shadergraph #Unity
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