Overridable Auto Material - Terrain Shaders - Episode 17
In this tutorial, I show how to add the ability to manually paint layer materials on an existing terrain auto material. This allows you to make changes and corrections to the materials that have already been applied by the procedural system.
Here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lHI72hWFQHpDJpL87LiQPgC
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - Beyond
https://www.youtube.com/watch?v=bP1yunQYY6A
#UnrealEngine #shadergraph #Unity
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