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Optimizing Individual Draw Calls - Game Optimization - Episode 9

Ben Cloward Sep 11, 2025 15:00
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In this video, we use PIX to take a deeper dive into our game's performance analysis to discover and optimize individual draw calls in Unreal and Unity. Here's last week's video about optimizing based on our PIX analysis: https://youtu.be/i3NB6qBhCcw Take a look at the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lG4wvgfyGECmB8XiJLCgfFD Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #optimization #cpu #gpu #gpu bound #cpu bound #draw calls #performance #LODs #overdraw #quad overdraw #post processing