Introduction to Procedural Content Generation (PCG) - Episode 1
Today, we start a new series of videos on using Unreal Engine's PCG system to create environments procedurally. In this introduction video, we talk about what PCG is and why you should use it. Then we use the system to place some simple assets in the environment. In the videos that follow, we'll go in depth and cover all sorts of topics - but today we just cover the basics.
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=aoc9v_TRBqc
#UnrealEngine #PCG
Education
#UE5
#Unreal
#Unreal Engine
#game development
#real-time
#tutorial
#training
#graphics
#3d
#GPU
#tech art
#computer graphics
#fundamentals
#environment
#procedural
#PCG