How To Grow A Forest in Unreal With PCG - Procedural Content Generation (PCG) - Episode 5
In this tutorial, I show a simple method and a more advanced method to define rules for instantly placing hundreds of trees using Unreal Engine's Procedural Content Generation system. The rules we set up grow trees in a natural pattern with tallest trees in the middle and younger trees around the outside.
Here's the Fab link to the free tree pack I used for this tutorial:
https://www.fab.com/listings/f8044501-17a2-498f-b198-5f1bc71ee87a
Here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=aoc9v_TRBqc
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