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Game Optimization - Introduction & General Principles - Episode 1

Ben Cloward Jul 17, 2025 15:01
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Today we begin a new series of videos about optimizing games. We're going to cover all kinds of optimization topics in the series over the next few months. Today I start by introducing the topic, explaining why you should optimize, who should optimize, and when you should optimize. I also discuss measuring performance in frame rate vs frame time, and go over what not to do. Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #optimization