Creating Magic Moss With PCG - Procedural Content Generation (PCG) - Episode 10
In this Unreal Engine tutorial, I show how to add 3d moss to our rocks. The moss only spawns of the tops of the rocks, and I can add it to anything in my environment.
Here are the Quixel assets I used to make the moss cards:
https://quixel.com/megascans/home?category=atlas&category=moss&search=lamp&assetId=rifrfxp2
Here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=aoc9v_TRBqc
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