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Creating Magic Moss With PCG - Procedural Content Generation (PCG) - Episode 10

Ben Cloward Jul 2, 2026 15:00
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In this Unreal Engine tutorial, I show how to add 3d moss to our rocks. The moss only spawns of the tops of the rocks, and I can add it to anything in my environment. Here are the Quixel assets I used to make the moss cards: https://quixel.com/megascans/home?category=atlas&category=moss&search=lamp&assetId=rifrfxp2 Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=aoc9v_TRBqc #UnrealEngine #PCG
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#UE5 #Unreal #Unreal Engine #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #environment #procedural #PCG #forest #moss #cards