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Combining Signed Distance Fields - Procedural Shapes and Patterns - Episode 3

Ben Cloward Jul 11, 2024 15:00
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In this video, I show how to create an animated lava lamp effect by combining two circle signed distance fields together. To create the lava lamp, we also create an SDF Unite node, a Sine Time node and a Move node. And we use procedural noise to add a warping effect to our circles. ------------------------------------ Here's last week's video that show how to create a circle signed distance field shape: https://youtu.be/GMQym0in8OY Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #patterns #shapes #procedural #unite #union #join #warp #deform #lava