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Better Tile Breakup - Terrain Shaders - Episode 7

Ben Cloward Dec 4, 2025 16:01
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In this tutorial, I show a better method for breaking up tiling artifacts so terrain looks more organic and less repetitive. I show how to create the technique in both Unreal and Unity. Here's the original technique demonstrated by Inigo Quilez on ShaderToy: https://www.shadertoy.com/view/Xtl3zf Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lHI72hWFQHpDJpL87LiQPgC Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #terrain #landscape #efficient #fast #optimized #tiling #repetition #breakup