Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6
In this tutorial, I show how to automatically add a dirt and roots material to the landscape under your PCG trees. I also show how to make the trees deform the landscape just slightly so they feel more connected to the ground.
Here's the Fab link to the tree roots material I'm using:
https://www.fab.com/listings/2182cc12-a276-4e86-8b03-75a75d8ec6a9
Here's the playlist for the whole series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - The Little Things
https://www.youtube.com/watch?v=aoc9v_TRBqc
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