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Automatic Landscape Tree Blending - Procedural Content Generation (PCG) - Episode 6

Ben Cloward May 21, 2026 15:00
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In this tutorial, I show how to automatically add a dirt and roots material to the landscape under your PCG trees. I also show how to make the trees deform the landscape just slightly so they feel more connected to the ground. Here's the Fab link to the tree roots material I'm using: https://www.fab.com/listings/2182cc12-a276-4e86-8b03-75a75d8ec6a9 Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lF7o4-COsQkltYxV1Zt7nUj Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=aoc9v_TRBqc #UnrealEngine #PCG
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#UE5 #Unreal #Unreal Engine #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #environment #procedural #PCG #forest #trees #dirt #roots #needles