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Animated Sheen Effect - Procedural Shapes and Patterns - Episode 7

Ben Cloward Aug 8, 2024 15:00
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In this tutorial, we create an animated sheen effect - like a light source moving across a shiny surface. We're going to use this for our mouse-over state when we complete our advanced button shader next week. This tutorial includes the creation of the Linear Time, Tilt, and Mirror subgraphs. ------------------------------------ Here's last week's video - part 1 of the advanced button tutorial: https://youtu.be/CCw-MUHEgxc Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #patterns #shapes #procedural #button #mouse over #selected #active #specular highlight #animated #shiny