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Advanced Button Part 2 - Procedural Shapes and Patterns - Episode 8

Ben Cloward Aug 15, 2024 15:00
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In this tutorial, we complete our advanced button shader - including adding a drop shadow, and translucency as well as moused-over and pressed states. Everything we're doing is procedural - so it's resolution independent and uses zero texture memory. ------------------------------------ Here's last week's video that shows how to create the animated sheen effect: https://youtu.be/jxr4YK_m8hc And here's Part 1 of the Advanced Button tutorial: https://youtu.be/6UYqtdRoKQ4 Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #patterns #shapes #procedural #button #aqua #translucent #drop shadow #moused over #pressed