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Advanced Button Part 1 - Procedural Shapes and Patterns - Episode 6

Ben Cloward Aug 1, 2024 15:00
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In this tutorial, we expand on the button shader that we created last week in Unreal and Unity. We adjust the appearance so our button matches the retro Aqua style that Apple made famous in OS X. And again, everything we're doing is procedural - so it's resolution independent and uses zero texture memory. ------------------------------------ Here's last week's video that shows how to create a simple button: https://youtu.be/6UYqtdRoKQ4 Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #patterns #shapes #procedural #button #aqua #translucent #drop shadow