Adapting the Particle System for VR - Advanced Materials - Episode 56
In this special add-on episode, we adapt our particles system for the special requirements of VR - including making the particles face the camera instead of aligning with the view plane, and making them staying oriented in the world when the player's head tilts. This episode is only in Unity.
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Here's last week's tutorial that shows how to make particles spawn all at once instead of in a steady stream:
https://youtu.be/_3GfWnyryT8
Here's the playlist for all of the videos in the series:
https://www.youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS
Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q=1526
Background Music
Speo - Reminiscent
https://www.youtube.com/watch?v=2NGPW61HBf4
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