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Adapting the Particle System for VR - Advanced Materials - Episode 56

Ben Cloward Jun 6, 2024 15:00
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In this special add-on episode, we adapt our particles system for the special requirements of VR - including making the particles face the camera instead of aligning with the view plane, and making them staying oriented in the world when the player's head tilts. This episode is only in Unity. ------------------------------------ Here's last week's tutorial that shows how to make particles spawn all at once instead of in a steady stream: https://youtu.be/_3GfWnyryT8 Here's the playlist for all of the videos in the series: https://www.youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - Reminiscent https://www.youtube.com/watch?v=2NGPW61HBf4 #UnrealEngine #shadergraph #Unity
Education
#UE4 #UE5 #Unreal #Unreal Engine #Unity #shader #material #material editor #game development #real-time #tutorial #training #graphics #3d #GPU #tech art #computer graphics #fundamentals #shader graph #particle effects #particle system #lookat matrix #VR #particle alignment #billboard lookat