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Ironsight 's Real-Time Netcode Analysed

Battle(non)sense Mar 17, 2018 14:11
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The free to play game Ironsight comes with a 'Real-Time Netcode'. In this video I will tell you more about how it works, what it does well and what the developers need to work on to improve it. ► Support Battle(Non)Sense: https://www.patreon.com/battlenonsense ► Netcode 101: https://youtu.be/hiHP0N-jMx8 ► Buffer Bloat: https://youtu.be/o-g2P3R84dw ▪ Ironsight: https://ironsightgame.com ▪ TCP vs. UDP: https://gafferongames.com/post/udp_vs_tcp/ ► Battle(non)sense Wallpaper: https://goo.gl/51aao7 ► Previous video: https://youtu.be/fiYX9ik0iec ► Next Video: https://youtu.be/_Gzpp98mW3Y ► Connect with me: ➜ FB: facebook.com/BattleNonSense ➜ twitter: twitter.com/BattleNonSense ➜ email: [email protected] ► Outro Music: Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.
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#Netcode #Hitreg #Lag #60hz #30hz #10hz #60fps #30fps #desync #ironsight #real-time #realtime #real time #esports #competitive #free to play #f2p #free2play