Ironsight 's Real-Time Netcode Analysed
The free to play game Ironsight comes with a 'Real-Time Netcode'. In this video I will tell you more about how it works, what it does well and what the developers need to work on to improve it.
► Support Battle(Non)Sense: https://www.patreon.com/battlenonsense
► Netcode 101: https://youtu.be/hiHP0N-jMx8
► Buffer Bloat: https://youtu.be/o-g2P3R84dw
▪ Ironsight: https://ironsightgame.com
▪ TCP vs. UDP: https://gafferongames.com/post/udp_vs_tcp/
► Battle(non)sense Wallpaper: https://goo.gl/51aao7
► Previous video: https://youtu.be/fiYX9ik0iec
► Next Video: https://youtu.be/_Gzpp98mW3Y
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➜ twitter: twitter.com/BattleNonSense
➜ email: [email protected]
► Outro Music:
Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.
Gaming
#Netcode
#Hitreg
#Lag
#60hz
#30hz
#10hz
#60fps
#30fps
#desync
#ironsight
#real-time
#realtime
#real time
#esports
#competitive
#free to play
#f2p
#free2play