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Fortnite 3.4 Increased The Server Tickrate?

Battle(non)sense Apr 7, 2018 21:21
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The Unreal Engine (which powers both Fortnite and PUBG) really struggles under the load generated by 100 players, which results in a server tickrate of just 8Hz during the initial Mayhem of each and every match. With Unreal Engine Version 4.19, EPIC added many improvements to the networking and the dedicated servers, which Battle Royale games should benefit from. These changes were added to Fortnite in Update 3.4, so lets see what these enhancements are good for! ► Support Battle(Non)Sense: https://www.patreon.com/battlenonsense ► Netcode 101: https://youtu.be/hiHP0N-jMx8 ► Buffer Bloat: https://youtu.be/o-g2P3R84dw ► Battle(non)sense Wallpaper: https://goo.gl/51aao7 ► Previous video: https://youtu.be/XbkHvQOHpdg ► Next Video: https://youtu.be/RtI-x26Ogfc ► Connect with me: ➜ FB: facebook.com/BattleNonSense ➜ twitter: twitter.com/BattleNonSense ➜ email: [email protected] ► Outro Music: Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.
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#Battlefield #Netcode #Hitreg #Lag #60hz #30hz #10hz #60fps #30fps #DICE #Battlefield4 #BF4 #fortnite #pubg #battle royale #unreal engine #20hz #tickrate