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60Hz Netcode Analysis - Rainbow 6 Siege

Battle(non)sense Dec 17, 2017 00:37
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Rainbow 6 Siege was just patched to run at 60Hz, so I set out to re test its netcode and find out if this change has any impact on the network performance. I will also tell you more about the network performance icons that were introduced recently, as well as the change that was done to the ping displayed inside the scoreboard. ► Support Battle(Non)Sense: https://www.patreon.com/battlenonsense ► Recommeneded Hardware: https://battlenonsense.blogspot.co.at/p/shop.html ► Netcode 101: https://youtu.be/hiHP0N-jMx8 ► Buffer Bloat: https://youtu.be/o-g2P3R84dw ► R6S September Test: https://youtu.be/-Wk9lW8zQLk ► Battle(non)sense Wallpaper: https://goo.gl/51aao7 ► Previous video: https://youtu.be/o-g2P3R84dw ► Next Video: https://youtu.be/u0dWDFDUF8s ► Connect with me: ➜ FB: facebook.com/BattleNonSense ➜ twitter: twitter.com/BattleNonSense ➜ email: [email protected] ► Outro Music: Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.
Gaming
#Hitreg #Lag #60hz #60fps #ubisoft #rainbow six siege #r6s #tickrate #update rate