Triplanar Mapping in Unity Shader Graph
This is a Tut for triplanar mapping three textures or colors, which means one texture will cover the top and bottom another texture for left and right and the last for the front and back.
This way of mapping is common with terrains so that the faces facing upwards are grass and the sides are rock textured
Checkout my Low Poly Floating Islands package:
https://bit.ly/lwrp-floating-insland
Checkout my assets for more Tuts!
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Popular Links
Shader Graph Materials (all render pipelines):
Vol 1: https://bit.ly/lwrp-materials
Vol 2: https://bit.ly/lwrp-materials-2
Vol 3: https://bit.ly/lwrp-materials-3
Vol 4: https://bit.ly/lwrp-materials-4
URP Floating Islands package: https://bit.ly/lwrp-floating-insland
Vector Field Maker:
Lite: https://bit.ly/vector-field-lite
Pro: https://bit.ly/vector-field-pro-promo
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Free Stuff
URP Volumetric Fog: https://aetuts.itch.io/volumetric-fog-unity-lwrpurp-shader-graph
URP Outline Effect: https://aetuts.itch.io/outline-post-process
Procedural Spaceships, rock, snow, buildings and more via Blendity:
https://aetuts.itch.io/blendity
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Games and Demos
Bouncy Ball Demo: https://aetuts.itch.io/bouncy-ball-demo
Tear Pewdiepie in VR !: https://aetuts.itch.io/tear-pewd-free
Jello Tetris VR: https://aetuts.itch.io/jellow-tetris
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