Wall Fountain in Unity Shader Graph
An overview on a Wall Fountain effect using shader graph in Unity.
Textures used: https://drive.google.com/drive/folders/1JyWEus9bUzRRdp5CERnslhXhz9W-w_yV?usp=sharing
Custom node code for smooth subtraction SDF:
float h = clamp(0.5 + 0.5 * (d1 - (-d2)) / k, 0.0, 1.0);
Out = lerp(d1, -d2, h) + k * h * (1.0 - h);
Inputs are d1 Float, d2 Float and k float
Output is Out Float
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Popular Links
Shader Graph Materials (all render pipelines):
Vol 1: https://bit.ly/lwrp-materials
Vol 2: https://bit.ly/lwrp-materials-2
Vol 3: https://bit.ly/lwrp-materials-3
Vol 4: https://bit.ly/lwrp-materials-4
URP Floating Islands package: https://bit.ly/lwrp-floating-insland
Vector Field Maker:
Lite: https://bit.ly/vector-field-lite
Pro: https://bit.ly/vector-field-pro-promo
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Free Stuff
URP Volumetric Fog: https://aetuts.itch.io/volumetric-fog-unity-lwrpurp-shader-graph
URP Outline Effect: https://aetuts.itch.io/outline-post-process
Procedural Spaceships, rock, snow, buildings and more via Blendity:
https://aetuts.itch.io/blendity
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Bouncy Ball Demo: https://aetuts.itch.io/bouncy-ball-demo
Tear Pewdiepie in VR !: https://aetuts.itch.io/tear-pewd-free
Jello Tetris VR: https://aetuts.itch.io/jellow-tetris
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