This is what 11,000 particle deformation looks like in Unity (Tutorial)
This is a tutorial on using the Nvidia Flex asset to create a mirror ball and deform it .
Note: to have 11 thousand particle for the deformation I made the tessellation value for the cloth asset to be 1.
Checkout my assets for more Tuts!
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Popular Links
Shader Graph Materials (all render pipelines):
Vol 1: https://bit.ly/lwrp-materials
Vol 2: https://bit.ly/lwrp-materials-2
Vol 3: https://bit.ly/lwrp-materials-3
Vol 4: https://bit.ly/lwrp-materials-4
URP Floating Islands package: https://bit.ly/lwrp-floating-insland
Vector Field Maker:
Lite: https://bit.ly/vector-field-lite
Pro: https://bit.ly/vector-field-pro-promo
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Free Stuff
URP Volumetric Fog: https://aetuts.itch.io/volumetric-fog-unity-lwrpurp-shader-graph
URP Outline Effect: https://aetuts.itch.io/outline-post-process
Procedural Spaceships, rock, snow, buildings and more via Blendity:
https://aetuts.itch.io/blendity
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Games and Demos
Bouncy Ball Demo: https://aetuts.itch.io/bouncy-ball-demo
Tear Pewdiepie in VR !: https://aetuts.itch.io/tear-pewd-free
Jello Tetris VR: https://aetuts.itch.io/jellow-tetris
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Education
#Art
#Development
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#Nvidia
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#Unity
#VFX
#deformation
#graph
#mesh
#particles
#shader